tag:blogger.com,1999:blog-37438358.post116311969065618269..comments2018-04-19T02:27:41.072-07:00Comments on Pixels Killing Pixels: BloodSnrIncognitohttp://www.blogger.com/profile/06265075168854851243noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-37438358.post-1163802628541000762006-11-17T14:30:00.000-08:002006-11-17T14:30:00.000-08:00this is an perfect comment. youve done exactly wha...this is an perfect comment. youve done exactly what i wanted, which is to connect this essay to the topic of games. exactly what i wanted the reader to do. thanks!SnrIncognitohttps://www.blogger.com/profile/06265075168854851243noreply@blogger.comtag:blogger.com,1999:blog-37438358.post-1163199349496517512006-11-10T14:55:00.000-08:002006-11-10T14:55:00.000-08:00Good lord, Evan.1700 words and yet not a single re...Good lord, Evan.<BR/><BR/>1700 words and yet not a single reference to blood in video games anywhere! How many chickens did you sacrifice to the blood god while you were writing this? If you’re done lionizing blood, I’m going to comment about its effect in video games (In all seriousness though, that was a very reflective and well written piece).<BR/><BR/>It’s no secret that blood is very psychologically and physiologically arousing. As you said before, blood emerges from crisis and conflict. It only makes sense that we become mentally and physically charged for conflict when we see blood. This age old instinct most likely explains why we love blood in our video games so much. Blood makes the action more visceral, and the effects more palpable. A player can more easily immerse himself in the game, and becomes more emotionally invested in the gameplay. I suppose to put it simply: Blood adds realism, which makes a game more exciting and believable. <BR/><BR/>And of course on the negative side, blood makes people apprehensive and squeamish. What motivates young teenagers to play a game all through the night also motivates weary parents to take away their child’s console. The understandable, yet misguided, fear that blood in games will turn all players into homicidal maniacs is quite pronounced. I always find it interesting that a bloody game in which the hero kills zombies or monsters will always receive an “Mature” rating from the ESRB, yet a game that involves killing lifelike human being can receive a mere “Teen” rating if it is devoid of blood (Compare Resident Evil to Goldeneye). I am also reminded of the old N64 game, Jet Force Gemini. That was one of the most gory games I’ve ever played. However it managed to receive only a teen rating because the enemies exploded in showers of green “goo.” The simple switch from green to red heralded the difference between acceptance and outrage. <BR/><BR/>In summation, blood makes people psychologically charged in both positive and negative ways, the result of which can often seem irrational when looked at objectively.Warren Pricehttps://www.blogger.com/profile/09279846839769903789noreply@blogger.com